I’ve also been doing some other live videĢ0 New and 1 Improved Arcade saUCE added to the getsauceywithArcade Archive! Thanks as always to u/Dull-Positive, u/Master_AUTO, and u/T3chzombie aka Camestop for all the submissions! These were streamed live on Twitch, so if you want a chance of catching them live, please give a follow over there. MAME is improving all the time, but there are many, many opportunities for somebody to dig in and contribute if they think they understand the source of a problem.Īnyway, here’s a list of the videos, with what was looked at in each. Another thing I wanted to focus on with these videos is bugs that have annoyed me for a long time, ones that I haven’t been able to get the bottom of, ones where maybe a fresh set of eyes could help. I also try to explain the logic behind how a fix last year for Final Star Force had caused unexpected problems in Riot, and how a better solution was found with new evidence in hand. Some of the bugfixes to longer term issues that I end up showing include much better speech in Stratavox (aka Speak & Rescue) which is the first arcade game with speech, one that surprising hadn’t ever been emulated correctly as well as a fix for Namco’s V-Shoot, which apparently had been giving a black screen after the first match since MAME 0.87. Some of these are long-standing bugs, others are ones that never hit a public release (this release cycle is a massive one for sound core changes, as the Yamaha FM cores have been replaced with more freely licensed ones, so lots of testing was needed, and several of the issues found have helped fix problems there) Sometimes I’ll encounter unexpected issues with these, which will result in those issues being fixed and the fix being covered in a subsequent stream. To help with this, I’ve been recording more videos, often starting with the idea of demonstrating a bugfix / improvement, before just looking at a selection of other games. That video was from a stream I did on my Twitch account ( ) That video was also exported to my YouTube channel ( )Īnyway, one thing I've been trying to put across with this kind of thing is the nature of the work goes into MAME between releases, as well as highlighting many of the more obscure, or lesser talked about things MAME emulates, some progress from recent years, the process of finding bugs, and fixing them. In a previous post, I put up a link to a video discussing a bugfix for a 20 year old bug in the emulation of Sega's Ixion prototype that will be in the next MAME release.